We added a new item! Say hello to the Deceiver's Leggings — an exclusive level 800 Knight/Elite Knight piece built to match its big sibling, the Deceiver's Chestplate. 36 armor, +12 sword/club/axe skill, 27% physical absorb, 18% death absorb, and a Brutal Strike-tier augment lineup topped off by Fierce Berserk's 24% critical extra damage. Only the most dedicated Knights will ever get to wear this one. Big update this week! A new Deceiver's Chestplate has entered the world — an exclusive level 800 Knight/Elite Knight piece with 65 armor, +12 sword/club/axe skill, 18% physical absorb, 57 damage reflection, and a Brutal Strike augment that hits harder and faster. It even comes with its own animated glow effect. Very few will ever own one. Big credit where it's due: this piece is GM Pantheon's design work, and it shows. GM Yasuo handled getting it into the game and making sure it plays exactly as intended. Great work from both. Bug fix: loot-value backpack borders weren't always reflecting an item's real worth on some custom gear — high-value pieces like this one now correctly show the yellow border they should. |
Pets: our developer GM Riven has been hard at work on the Pet System — recent updates already let you name your companion with !petname (it sticks across resummons and evolutions) and gave !petstats a visual refresh with live HP and progress bars. And that's just the start: GM Riven is deep into a brand-new pet system that's going to revolutionize how pets work and how you play — stay tuned, this one's going to be big. Bug fix: loot-value backpack borders weren't always reflecting an item's real worth on some custom gear — high-value pieces like this one now correctly show the yellow border they should. New feature: Rashid the travelling merchant just set up shop in Thais — drop by and let him turn your loot into gold. He's buying, you're selling, everybody wins (well, mostly you). |
We just added a new Pet System — not a Pokémon clone, but our own take on a companion creature that fights alongside you. Summon it with !pet: it ties into your vocation, gains experience from your kills, and evolves through several forms as it grows. Check its progress any time with !petstats. Heads up: this is a first release and the balance is still a work in progress. We just reworked the experience curve (it was requiring up to 10 billion XP to fully evolve, which was effectively unreachable) and swapped out a few end-tier evolutions that were pulling in full raid-boss movesets. Expect further tuning passes as we watch how it plays out — feedback from testing it in-game is welcome. |
Dark City is a custom, closed-development Tibia 15.x server, built and run by our own small team. This isn't a stock distro left on autopilot - every system here (quests, balance, custom content) is hand-tuned by us specifically for our community. There is no public distribution planned: we host this server ourselves, for ourselves, and this news feed is where we'll keep you posted on patch notes, events, and what we're currently working on. |
